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1. REQUEST: NERF AV GRENADES AND REMOVE MILITIA SWARMS... - in Feedback/Requests [original thread]
Now, I may not have much experience with AV grenades, but I can say that militia swarms are next to useless against tanks (I use mine mostly as a scare tool). Now, I see that the people who are claiming that tanks are too easy to kill seem to be...
- by Sable Curse - at 2013.02.07 19:24:00
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2. The CRU - in Feedback/Requests [original thread]
1.) I like this idea, but you would have to worry about grenades and such being thrown inside. 2.) Not such a good idea. A couple of reasons for this. First is that, if they didn't count towards the total, then ambush matches would never end, peo...
- by Sable Curse - at 2013.02.07 19:04:00
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3. [Request] Laser pulse rifles - in Feedback/Requests [original thread]
I think something like this might be on its way. In video dev blog about weapons, the dev says that they are going to introduce the 'Scrambler Rifle' eventually. I do believe This is a picture of it. What it will do I'm not certain, but a beefe...
- by Sable Curse - at 2013.01.31 22:14:00
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4. [Request] More weapons based on Racial EVE types. - in Feedback/Requests [original thread]
I agree, having more racial weapons (vehicles and dropsuits too, but that isn't the subject of this thread) will make this game more fun for everyone. Regarding 1b. Instead of a single shot weapon (as you seem to imply) even if it is faster firi...
- by Sable Curse - at 2012.10.06 02:35:00
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5. Repeater rifle: assault rifle varition - in Feedback/Requests [original thread]
Avenger 245 wrote: The point of the regular smg is that its a side arm, this would have at the cost of better stats of the normal, greater cpu/pg requirements would fill the light slot and there for would be your primary. Did know that you c...
- by Sable Curse - at 2012.09.27 21:14:00
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6. New Deployment Ideas - in Feedback/Requests [original thread]
There's no real reason for drop pods, we could just use our suits, they are called dropsuits for a reason. Apart from that, I think entering in a dropship (maybe with your squad inside already) would be a great idea. I would really like to see (in...
- by Sable Curse - at 2012.09.07 05:59:00
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7. [REQUEST/FEEDBACK] Infantry Heavy Armor Repairer. - in Feedback/Requests [original thread]
I think your title should say "Infantry Heavy Armor Repairer", as there is already a vehicle version. Besides that, though This would be very useful. Though it would probably need to be very intensive in CPU or PG to discourage other suit types f...
- by Sable Curse - at 2012.08.24 07:19:00
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8. vehicle variants - in Feedback/Requests [original thread]
Maybe the medium (or at least a type of medium) could be an APC? Driver, small turret gunner, and space for four passengers (or however big CCP lets the squads be) I'd personally like to see racial variants of all current vehicle types (and drop...
- by Sable Curse - at 2012.08.24 07:15:00
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9. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
One thing I would REALLY like to see (and I'm probably repeating Someone in here but, whatevs) is: Jungle maps. Crowded with plants, nothing but claustrophobic trackways to your objectives, perfect for ambushes by quick, quiet scout suits fitted w...
- by Sable Curse - at 2012.08.22 06:21:00
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10. My Only Problem With Dust: Why Don't Dropsuits "See In Color"? - in Feedback/Requests [original thread]
The good thing, with Dust being Dust, and CCP being CCP, is that we will keep getting new stuff. At release, IIRC we will only be able to fight on terrestrial planets, probably much like the ones we have now. Eventually we will be able to fight on...
- by Sable Curse - at 2012.08.22 06:03:00
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11. Healing mechanisms pretty well done - in Feedback/Requests [original thread]
RydogV wrote: I have not played as a medic in any class but I have been revived on several occasions and I am always thankful. However, on more than one occasion I have been down and bleeding out and my triage wielding teammate has tried to co...
- by Sable Curse - at 2012.08.22 05:12:00
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12. Healing mechanisms pretty well done - in Feedback/Requests [original thread]
I've never played Team Fortress 2, but I also agree that the healing is well done. You can quickly fix a teammate, but the repair rate isn't so high that they can stay alive under concentrated fire (although I use the militia tool, so that may lim...
- by Sable Curse - at 2012.08.22 02:27:00
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13. Secondary HAV Turrets - in Feedback/Requests [original thread]
Thanks for clearing that up for me. Since this was done deliberately I must say that I really disagree with it. To me at least, the secondary turrets are support weapons, to handle secondary threats that the driver doesn't have time (due to equi...
- by Sable Curse - at 2012.08.22 01:48:00
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14. Secondary HAV Turrets - in Feedback/Requests [original thread]
I agree, it would a make a lot more sense to give it full rotation, though I am fine with the the front one being there. This still doesn't answer my question, Did CCP intentionally limit the turret to 180 degrees, or is it an unfixed bug?
- by Sable Curse - at 2012.08.21 21:55:00
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15. Secondary HAV Turrets - in Feedback/Requests [original thread]
So I've been a secondary gunner on other players' HAVs a fair number of times and this is something I've noticed. The secondary turret on top of the main turret doesn't have the 360 degree turn radius that it looks like it should, it only has 180 ...
- by Sable Curse - at 2012.08.21 21:28:00
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16. Request:Deployable Turrets - in Feedback/Requests [original thread]
Those will be available Soon(tm)
- by Sable Curse - at 2012.08.21 05:31:00
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17. climbing skills/gear - in Feedback/Requests [original thread]
Bunsen Honey Dew wrote: +1 for some form of climbing mechanic, would be great to be able to get to sniper nests without a dropship either to remove sniper or to snipe. does anyone now of any games that have done grappling hooks/wall claws rea...
- by Sable Curse - at 2012.08.09 06:15:00
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18. A few ideas - in Feedback/Requests [original thread]
I'm Think that they've been planning to add your "exo-suits" since they started making this game. They already exist in EVE lore as MTAC's (Mechanized Torso-Actuated Chassis) Link: http://wiki.eveonline.com/en/wiki/MTAC
- by Sable Curse - at 2012.08.08 07:12:00
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19. Mobile Shield Generators - in Feedback/Requests [original thread]
This isn't a bad idea. To keep from being completely unbalanced and therefore overused, it would have to block all weapons fire, regardless of source. That being said, I think deployable Area of Effect shield and armor repairers might be a more p...
- by Sable Curse - at 2012.07.23 09:54:00
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